
Revised root motion on vampire attacks.Fixed a bug where Exsanguinate with Hemomancy would cost mana while in the ethereal state.Direction Rotation for Legionnaire Intros.
Fixed an issue where the pause menu could be opened while exiting a level.Wave size will increase from waves 10 to 110.Increased blend speed out of the exsanguinate stun state (purely visual change).
you can still hit six targets, but with an 81% reduction, this gives only 14% more healing than does hitting one target at level 0. note that previously, at level five, you could hit 6 targets, which would give 600% increased healing.
Wending streams now reduce healing done by 63/67/71/79/81%. Hemomancy gives 20% + 10% per level damage and healing (was 50% + 10%/lvl). Sorcerous blood gives 5% extra mana leech per level (was 10%). Can affect targets up to 10s (was infinite). Enemies are now less likely to use their special abilities in certain situations where the player is off-screen. Updates to the legionnaire positions in the intro cinemas. Refactored vampire weapon swipe effects. Added swipe effects to legionnaire weapons. Revised Footman’s chain attack animation. Fixed a case where the icon for an available finisher wouldn’t disappear if the finisher candidate was killed by something other than the finisher. Fixed an issue causing blood decals to move position. Fixed a bug causing sound effects to potentially play multiple times in a frame when using synchronised animation. Fixed a bug where performing multiple finishers could result in nearby enemies no longer being hostile to the player. Fixed a bug that prevented part of the Bloodlust chant to stop on Reset. Fixed a bug where performing a finisher would cause nearby enemies to leave their pre-death dazed state unexpectedly. Fixed several issues where legionnaires in their pre-death dazed state would not return to their dazed animation under certain circumstances. Fixed a case where the finisher camera could pass into nearby geometry. Fixed a case where the victim of a finisher would rapidly alternate between a falling animation and another position while falling to the ground. Fixed an issue that could cause legionnaires to play their death sound effects despite already being very much dead.
Added a system to decide how cameras are chosen during finishers to help provide a number of fallback options should the preferred viewpoint be blocked by geometry.Adjusted how the camera positions itself during a finisher when it collides with nearby geometry.Added a second finisher to the vampire.Finishers will no longer overlap with card pickups or other audio events.Now the Vampire says some cool stuff after a finisher.Added additional visual elements and effects to the vampire’s finisher attack.Adjusted the Vanguard’s shield position.Adjusted the Spearman’s weapon position.Revised the Centurion’s Bless animation.